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Practical Guide to C++ Developed by Steve Bownas
May, 2000

Course Syllabus C/C++ Reference
C++ Reference - Objects
Session One
Part A - Development Tools
Part B - Basic C Syntax
Part C - Program Logic
Part D - Introduction to Objects
Session Two
Part A - Functions
Part B - More About Objects
Part C - Arrays and Pointers
Session Three
Part A - Strings
Part B - Class Hierarchies
Part C - Overloading and Operators
Session Four
Part A - Structured Exception Handling
Part B - Checking for Errors
Part C - Questions and Review
Samples - Session 1
Sample.cpp - Session 1, Part A
Samp2.cpp - Session 1, Part D
 
Samples - Session 2
BTime2.cpp - Session 2, Part B
WkDays2.cpp - Session 2, Part B
Widget1.cpp - Session 2, Part B
Stack2.cpp - Session 2, Part C
StrCls1.cpp - Session 2, Part D
 
Samples - Session 3
BTime3.cpp - Session 3, Part C
English1.cpp - Session 3, Part C
 
Samples - Session 4
BExcpt.h, BExcpt.cpp - Session 4, Part A
ExcpDemo.cpp - Session 4, Part A
Labs
Lab1B.cpp - Session 1B
Lab1C.cpp - Session 1C; Session 2A; Session 2C
Lab1D - (written by student) Session 1D
Project: Tic Tac Toe Game
TicGame.txt - Overview and suggested design
TicLab1.txt - Application skeleton
TicLab2.txt - Class Skeletons
TicLab3.txt - Board Cells
TicLab4.txt - Game Board
TicHints.txt - Programming Hints